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Fabrication


The Period God
Motion Capture & Unreal Engine



Role: Unreal Director
Motion Capture Tech Lead


Project Website

This project inspired by a vernacular spiritual figure in contemporary China: “姨妈神” (Period God). Gaining popularity through social media, she is worshipped by female internet users who call upon her to bring menstruation when it is delayed. Despite her growing influence, there exists no visual representation of her image.

Our work envisions the Period God and creates a ritual of worship, culminating in a dance through which she delivers menstruation to the believer. The music, composed by us, mimics the sound and movement of blood, emphasizing its liquidity and vitality.

This piece challenges traditional notions of divinity, where gods are often distant and authoritative. Instead, we imagine a reciprocal relationship between Period God and her believer—one based on circulation, care, and embodiment. The Period God does not command from above; she arrives through the body, through flow, through the blood.

We also confront the stigma around menstruation and the female body through striking visual elements centered on “red” and “blood.” Periods are often hidden, silenced, or treated with shame in society. Through our art, we hope they could be seen, heard, and celebrated.







Live Performance at NYU ITP Spring Show 2025




Your Next 
Play Date


3D Gaussian Splatting & Motion Graphics


Role: Gaussian Splatting Technician

Animator, Video Editing  




Inspired by 90s Barbie commercials, the project features four male characters who humorously exaggerate their personas like toy figures in a commercial.

Each character presents himself with exaggerated confidence, demonstrating behaviors commonly seen in contemporary dating culture. They advertise their traits through short scripted lines and performative gestures, as if they were products being sold.

Boxes Design





Gaussian Splatting (Jawset Postshot & AfterEffects)






Fabrication

Wood & Digital Fabrication




This project examines how physical objects connect us to the divine. By reimagining traditional folk rituals, I have created a unique set of tools that define the practices of my own constructed belief system.

 

Box



Wish Cards






Lucky Sticks






Ornament for the year of the horse 





The Period God Sculpture 



GAG
AI & Virtual Production


GAP & KATSEYES BETTER THAN DENIM video remake


Role: Unreal Artist 
& Mocap Tech Lead 
AI Artist


Made by

Xiaoxu Han, Jericho Ma, Julia Kan, Julia Xu, Sofia Pace


* Made with AI Text to Image, Image to 3D




3D + AI workflow: 


  • AI generated image for the character
  • AI generated 3D model based on the image
  • Rigging with Mixamo
  • Use MotionBuilder to pair the animation
  • Unreal


Image Generation




Generate 3D models with Tripo AI
Refine in Blender
Rig with Mixamo


Rig in Mixamo
Mocap the movement
Retarget in MotionBuilder


Test Video



Landmine/Garden


Mixed Reality Multiplayer Experience  




Role: Visual & 3D  Designer & Fabrication


Landmine/Garden is an immersive MR (mixed reality) experience that reveals the hidden dangers people are still facing in many countries affected by landmines. In this experience, visitors step into the role of deminers, searching for concealed landmines, carefully deactivating them, and uncovering the memories and stories buried within the garden. Through collective effort, visitors transform a landscape of danger into one of hope, growth, and remembrance.


  • Official Selection, SIGGRAPH 2026 Immersive Pavilion
  • UNMAS special exhibition “Forward NOT Fragmented”, United Nations Headquarters, Dec 2025 - Jan 2026


Project Website










L.D.S
(Lights Dance,
Simulation)


Role: Editing, TouchDesigner,
Motion Capture Tech Lead, Resloume


Made by

Xiaoxu Han, Jericho Ma






L.D.S. (Lights, Dance, Simulation) is a video art piece that explores the fractured identity of the digital subject in an age of aesthetic recursion. Inspired by retro techno, Kraftwerk, FEMM, Balenciaga, and the abstract geometries of Paul Klee, the piece operates as a kind of digital cubism, where bodies, gestures, and references are broken apart, flattened, and reassembled into something both uncanny and seductive.

The video centers on a procession of suited male figures, anonymous, synchronized, endlessly looped. They dance not out of joy, but obligation, their movements are mechanized, awkward, hyper-stylized. Their presence evokes both corporate uniformity and cybernetic rebirth, echoing the cultural residue of late capitalism, boy bands, and androids.

L.D.S. is a meditation on simulation, repetition, and aesthetic failure as a form of liberation. It asks: what does it mean for something to look “bad” or “good” when those terms have collapsed under the weight of irony and overexposure? Can rawness, awkwardness, even ugliness, be a form of truth in an over-produced world?

By blending fashion with low-fidelity, vintage with synthetic, L.D.S. invites viewers into a liminal space where time folds, identity fragments, and meaning glitches.

The Room

Motion Capture (Virtual Camera) & Unreal

Engine



Role: Unreal Artist
Motion Capture Tech Lead



Made by

Xiaoxu Han, Jericho Ma, Julia Kan, Julia Xu, Sofia Pace

The Room is an immersive, horror-adjacent sensory virtual experience that utilizes rigid-body tracking to map physical movement across a series of vertically stacked, unsettling environments. Structured as a subterranean descent, the experience employs an internal timer—functioning as a conceptual elevator—to systematically drop participants through four distinct domestic spaces, each intensifying in psychological dread.




Virtual Camera

We created a blueprint actor that can control the movement and rotation of the virtual camera. The blueprint actor has a LiveLink controller, and directly references a CineCamera actor in the scene. This ensures that the camera is facing the right way and that the orientation of the real-life movements translates properly into the virtual scene.

With this method, even if the camera is being controlled by the LiveLink, moving the blueprint actor will allow us to move/adjust the whole camera within the virtual space.





Level Streaming

The elevator is the main motif of the story, so it is placed in the Persistent Level. Using Level Blueprints, the Persistent Level will handle the opening/closing of elevator doors as transitions between rooms. Each transition will move the camera back to the inside of the elevator while the rooms switch out. The level also has all of the lighting and Camera Actor as well.

Open/Close elevator doors
Move camera to the inside of elevator
Full elevator sequence: Move the camera to inside elevator → play elevator sounds → close the elevator doors → open elevator doors
Loading/Unloading stream levels


Rooms
Elevator


Bathroom


Kitchen

Bedroom

Livingroom


Metanoia
  • 2025 MIT AI Film Hackathon



  • Screening at Cinequest Film
  • & Creativity Festival


Role: AI technician
Visual & Touchdesigner Artist






Poster


Metanoia takes place in a world where AI dominates, and people live behind digital masks, trapped in a flat, data-driven reality. The protagonist finds comfort only at home, the one place that still feels real. But as the digital world starts invading her sanctuary, she fights to break free. Her journey leads her through struggle, transformation, and ultimately, a dance that flows with raw emotion—standing in stark contrast to the rigid AI world. At its core, the film captures the spirit of "Dance in Life", where movement becomes a symbol of freedom, self-expression, and the unbreakable essence of being human.


Director & DP Editor: Yunlei Liu Producer: Yiqi Li
AI technician Visual Artist Editor: Xiaoxu Han, Yujia Huang, Yiqi Li, Haokun Feng


  • 2025 MIT AI Film Hackathon











Good Enough
Unity & Physical Computing

Made by 

Xiaoxu Han & Sky Seo


This artwork symbolizes internal pressure. It reflects the idea that achieving our goals requires a certain amount of inner pressure to drive us forward. However, too much or too little pressure can become an obstacle to success. The balloon represents our goals, while the air filling it symbolizes the internal pressure needed to realize those aspirations. The project integrates Arduino and Unity to create an interactive experience, allowing the audience to control Unity animations of Balloon inflation through an Arduino potentiometer. Using our custom-made inflator, balloons on the screen are filled until they reach a certain size and then released. If a balloon is released before reaching the specified size, it will deflate. If it exceeds the specified size, the balloon will burst.







CyberJin

Motion Graphics & Kinetic Wearable Piece

The project is satirical as a tool to critique the contemporary censorship prevalent in our society, particularly within the realms of culture and media. By employing a combination of product showcasing, including a Marketing Video, an AR Filter, and a Kinetic Wearable Piece, it offers a multi-dimensional commentary on the restrictive nature of modern censorship.


Parsons BFA Design and Technology Thesis Show Spiraling Ashore 2024




Kinetic Wearable Piece



姨妈神 The Period God

Interactive Installation 


ITP26 Thesis 






The Period God “姨妈神” is a social practice project inspired by a vernacular internet deity in China, an imagined figure believed to govern menstruation.This project explores the cultural stigma surrounding menstruation and transforms private experiences into a shared public conversation.

“姨妈神”是一个社会实践项目,灵感源自中国互联网上一个自发形成的本土神明形象:一个由中国女性互联网用户、据信掌管月经的角色。该项目旨在探讨围绕月经展开的文化污名化现象,试图将这种私密的个人体验转化为一场公开的社会对话。


Showing at the OSMOTIC exhibition at the BLANC gallery,NYC, 2026



Periods are often hidden or treated with shame. In Chinese, "Menstruation" is formally called 月经 (yuèjīng). But the most common euphemism is "大姨妈" (Dà Yímā), literally meaning "Great Auntie." Menstruation is stigmatized in Chinese culture (as well as in many other cultures), using alternative terms makes it less sensitive.

月经往往是一个被刻意隐藏或令人感到羞耻的话题。 在中文里,“月经”是它的正式官方称呼,但最常用的委婉代称则是“大姨妈”(字面意思是 Great Auntie)。和许多其他文化一样,月经在中国传统文化中也带有一定的污名色彩,因此使用这些替代词能让这个话题显得不那么敏感。

The worship process involves “拜姨妈”: users post images or call upon the God's name online, hoping their period arrives soon. Once it does, they "send" their luck to others. Others then comment “接姨妈” (picking up the period) to pass the luck forward. This transforms menstruation into a form of "good luck" and a source of community strength.

“姨妈神”的诞生来自于一种独特的线上仪式“拜姨妈”:网友们会在网上发布姨妈神的画像或呼唤其名号,祈祷自己的月经能准时甚至提前造访。一旦月经如期而至,人们就会在社交平台上“还愿”并分享这份好运。其他网友则会纷纷评论“接姨妈”(意为接棒这份好运),让这种好运不断传递。这种充满仪式感互动的奇妙之处,恰恰在于它将原本带有羞耻感的月经转化为了一种“好运”的象征,并借此凝聚起了一种温暖的女性社区力量。




We interviewed 15 biological females who practice Period God worship online. Most are between 20 to 35. Their engagement in this spiritual practice can be classified into two groups:

我们对15位参与过线上“拜姨妈”的生理女性进行了深度访谈。这些受访者大多处于20至35岁之间。她们参与这一赛博信仰实践的动机与行为,大致可以归纳为以下两类群体:

First, those who fear pregnancy and wish for their period to arrive on time.
Second, those who experience gynecological or mental health issues that lead to irregular menstruation and hope for a timely period.

第一类是因担心意外怀孕,而迫切希望生理期能按时报到的群体。
第二类则是由于患有妇科疾病或面临心理健康压力,导致月经失调,进而寄希望于神明以求生理期能恢复规律的群体。


Interview records organized by Siyang Dai 



We want to find out what happens when a collective, vernacular deity is materialized into an embodied interactive experience, transforms private experiences into a shared public conversation.

我们想要探究的是:当一个由大众自发创造的、存在于网络语境中的“本土神明”,被具象化为一个可感、可触的实体互动体验时,将会发生什么?它又是如何将原本私密的个人经历,转化为一场公开的社会群体对话的?











I wish for a successful career and no period pains!
No more cramps please!! And only 3 days of period max.
Please stop affecting me! Being a woman is great, there’s nothing wrong with it, and I don’t regret being a woman in this life, but I hope not to be a woman in the next life.


I hope that sanitary pads can be provided for free in my country!
 I WANT TO BE A VOICE OF A GENERATION...



Fragments of Us


Immersive Experience



Role: Tech Lead, TouchDesigner,

Projection Design



Fragments of Us is an immersive experience through our collective dream space that you can walk through and activate.
Fragment of Us is an installation that explores shared dreams and memories. Visitors are invited to make their way into a physical space that represents collective memories and feelings of nostalgia. As they enter the core, they trigger sequences of emotional reactions and memories. The space responds to and reflects the unconscious influence we have on one another, exploring the fragile, often unseen threads that bind us together.


Media: Projection, TouchDesigner, Camera Motion Tracking
Project By: Jenny Lee, Susanna Calhoun, Xiaoxu Han, Zexin Zhang






REMORSE
Opear



Role: Projection Designer


Remorse, a reimagined adaptation of the beloved modern Chinese opera 伤逝(1981 premiere), took the stage at Dixon Place from February 7 to February 9, 2025. Inspired by Lu Xun's 1925 novella, this poignant production captures the tragic pursuit of free love between Juan Sheng, an idealistic intellectual, and Zi Jun, a new woman yearning for freedom.

Director: Zhi Qu


Dream within
a Dream


Motion Graphics

Based on the poem A Dream Within a Dream by Edgar Allan Poe, and an ancient Chinese philosophy story The Butterfly Dream by Zhuang Zi. The project is about navigating a dream within a dream and couldn’t tell the difference between reality and dreams.



The project was shown on the 

Poly Art DigitalArt City Landmarks 

in Wuhan, China



Photo by Poly Art